( Start game and if asked, select NOT to start from last checkpoint in order to reach stage selection map.) I am providing save game with unlocked all stages. It is time consuming to reach the bosses, but every stage has intro cutscene where problem could be debugged (at least, I hope so) and that can be loaded from stage menu. With Resolution Scale 100% there are no rendering issues in cutscenes and boss fights.Īll other parts of this game are rendered properly (with addition of Resolution Scale Threshold set to 512x512). Worth noting is that gfx bugs are present in both OpenGL and Vulkan renderers, but with Resolution Scale set to >100% (I tested 150%). This issue happens only during some ingame in-engine cutscenes and with some boss fights. Manifestation of gfx bugs depend on in game stage/level number (1-6) and on boss type. (b) alternate between good rendering and pink/green.(a) have no gfx corruption, but later on become pink/green. Issue #4859 was partially fixed by PR #5785, and now the whole game is playable, all cutscenes and boss fights are visable, except that some cutscenes and boss fightsnow have gfx bugs (pink/green):
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